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Spine is a 2D skeletal animation tool for game development and other animation projects.
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Release Notes
Release build for .NET 4.0 of version 3.3 (2016-09-21)
Dependencies
This package has no dependencies.
Used By
NuGet packages (7)
Showing the top 5 NuGet packages that depend on Spine:
![Spine Spine](/uploads/1/1/9/5/119515035/615383302.png)
Package | Downloads |
---|---|
DeltaEngine.Xna Xna Version of the Delta Engine, requires Xna 4.0 framework to be installed. The Delta Engine allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET or native C++ by using your favorite tools. | |
DeltaEngine.OpenTK OpenGL Version of the Delta Engine, uses OpenTK. The Delta Engine allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET or native C++ by using your favorite tools. | |
DeltaEngine.SharpDX DirectX Version of the Delta Engine, uses SharpDX. The Delta Engine allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET or native C++ by using your favorite tools. | |
DeltaEngine.GLFW OpenGL Version of the Delta Engine, uses GLFW3 (Pencil.Gaming). The Delta Engine allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET or native C++ by using your favorite tools. | |
DeltaEngine.MonoGame MonoGame Version of the Delta Engine, requires MonoGame 3 framework to be installed. The Delta Engine allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET or native C++ by using your favorite tools. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on Spine:
Repository | Stars |
---|---|
DeltaEngine/DeltaEngine Open Source Multiplatform Game Engine, C# OpenGL Version (custom wrapper) including the Editor |
Version History
Version | Downloads | Last updated |
---|---|---|
3.3.0 | 6,210 | 9/21/2016 |
2.1.18.1 | 1,551 | 3/13/2015 |
2.1.18 | 650 | 3/13/2015 |
2.1.7 | 912 | 1/12/2015 |
1.9.0 | 719 | 6/27/2014 |
1.6.18 | 4,336 | 10/25/2013 |
Animation in Spine is done by attaching images to bones, then animating the bones. This is called skeletal or cutout animation and has numerous benefits over traditional, frame-by-frame animation:
![Spine Spine](/uploads/1/1/9/5/119515035/667368511.gif)
Smaller size
Traditional animation requires an image for each frame of animation. Spine animations store only the bone data, which is very small, allowing you to pack your game full of unique animations.
Art requirements
Art requirements
Spine animations require much fewer art assets, freeing up time and money better spent on the game.
Smoothness
Smoothness
Spine animations use interpolation so animation is always as smooth as the frame rate. Animations can be played in slow motion with no loss in quality.
Attachments
Attachments
Images attached to bones can be swapped to outfit a character with different items and effects. Animations can be reused for characters that look different, saving countless hours.
Mixing
Mixing
Animations can be blended together. For example, a character could play a shoot animation while also playing a walk, run or swim animation. Changing from one animation to another can be smoothly crossfaded.
Procedural animation
Procedural animation
Bones can be manipulated through code, allowing for effects like shooting toward the mouse position, looking toward nearby enemies, or leaning forward when running up hill.
Designing amazing animations is only part of the problem — you also need to render those animations in your games. The Spine Runtimes are libraries that allow your game toolkit to load and render animations in your games, just as they do in Spine.The Spine Runtimes officially support 19 game toolkits and 7 programming languages. Also, more than 40 third party runtimes are available.